TrueVision3D Exploration
I’ve just started playing around with TrueVision3D (TV3D) in C#. My software project requires it so I thougth i’d spend my weekend playing around with the basics. In short, TV3D is a wrapper for DirectX.In no particular order you might do something similar too:
- Create a TV engine
- Create a scene
- Setup a camera
- Load in and construct any meshes you are going to use
- Load in any textures you are going to use
- Apply textures to respective meshes
- Position meshes and objects within the world
- Setup some user input checking
- Create an event loop to check for input and render scene
My first mockup involbed creating a simple room with four walls, a floor, roof and teapot. You can move around the keyboard via some keys (w, a, s, d) and the teapot rotates/spins on the y-axis. I then added a painting to the wall (which is 3d) and a rotating picture on the floor nex to the teapot. I’ll probably provide some more of my findings towards the end of the weekend when I’ve had more time to play around. So far, I’m quite impressed with how powerful TrueVision is. Tech Tags: TV3D TrueVision C# Visual+Studio Game+Engine API

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