I’ve spent another couple of hours with the TV3D framework and finally started to condition my brain into coordinate systems.I’ve moved from a single room to a open style egyptian building surrounded by grass and a wall.To this version, I also added mouse support for free-look. When I upload these images they come out blurry (because I uplaod them using the ’small’ size). But the textures themselves should be a little sharper and crisper then the previous two as I turned up the anti-aliasing and anisotropic filtering (8S and 16 respectively) :) Some things I would like to look into next are shadows on objects, lighting effects, glow effects and maybe even paths. These will come in handy for some of the things I’m going to cover in our Technology Preview Report (TPR) for my uni Team Software Project. Basically, I’m using this as a ‘proof of concept’ test bed.Oh I wish I had the time to sit down and write a game using the this framework. Would be a lot of fun.Tech Tags: