Codelines

Debugging the art of software

Entries for April, 2006

TrueVision3D Exploration Part III

I had a play around with bilboards (basic 2d object). As you can see, I littered the grass area with trees. It’s fairly handy, because they rotate to follow the camera, thus giving the illusion they are somewhat 3d. Even though they are infact a flat image. Whilst cheap, it’s effective. It also means you [...]

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TrueVision3D Exploration Part II

I’ve spent another couple of hours with the TV3D framework and finally started to condition my brain into coordinate systems.I’ve moved from a single room to a open style egyptian building surrounded by grass and a wall.To this version, I also added mouse support for free-look. When I upload these images they come out blurry [...]

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TrueVision3D Exploration

I’ve just started playing around with TrueVision3D (TV3D) in C#. My software project requires it so I thougth i’d spend my weekend playing around with the basics. In short, TV3D is a wrapper for DirectX.In no particular order you might do something similar too:

Create a TV engine
Create a scene
Setup a camera
Load in and construct any [...]

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